![]() ![]() It's disappointing that very little use has been made of the iPad's generous screen size, and so if you're even slightly fat-of-finger then you'll have to do some fiddly tapping to close down windows. The invasions are more gameplay oddity than entertainment. It's hard to shake the feeling that it's a rather directionless and pointless system of combat, and one that feels shoe-horned into the game for the sake of differentiation from every other farm-sim-with-a-twist. You then rinse and repeat with the others as they lurch ahead and hopefully overwhelm your opponent. ![]() As each of your zombies lurches towards, for example, poor Old MacDonald, you're required to tap on their thought bubbles until they get brains on the brain like a good zombie. ![]() Once you've assembled your army of the undead, you embark on invasions against other local farmers, at which point a rather odd mini-game plays out. Zombie Farm's rather fun little twist is that you have to experiment with growing different types of zombies alongside the duller tomatoes and carrots of the world. Starting out with a humble patch of land, you gradually expand your land ownership in order to plant crops (which grow in real, boring work-time), before you harvest them to make some nice cash and experience. I have to confess I hadn't played the first Zombie Farm so I hope you'll forgive me if we go over some of the basics. Not just another farming sim thank goodness. You set aside a nice quiet amount of time to go deep into the game, before realizing that it's one of those crop-growing simulations that you're going to have to juggle with other tasks, in-between glaring at your iPad to see if the timer's expired. It's also one of those games that's great to play but awful to review. If it's possible to describe Zombie Farm without referring to Plants vs Zombies, FarmVille, or one of those life-absorbing Tiny Tower titles then I'm really not sure how you do it. ![]()
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